erbaff
Nombre de messages : 21 Date d'inscription : 13/06/2010
| Sujet: Patch 1.2 Mar 20 Mar - 11:56 | |
| Sith Warrior
General
- Disruption no longer costs Rage to activate. - Intimidating Roar no longer costs Rage to activate. - Ravage can no longer be interrupted. - Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).
Marauder
- Due to changes to the Marauder skill trees, Marauders have had their skill points refunded. - Deadly Throw's "Trauma" effect can no longer be cleansed. - Force Camouflage now additionally reduces all damage taken by 50% while active. - Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown. - Predation now affects all Operation Group members. - Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.
Carnage
- Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%. - Ataru Form now correctly triggers when fighting very large targets. - Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect. - Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.
Annihilation
- Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge. - Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point. - Seeping Wound now applies a 50% movement speed reduction (up from 30%). - Short Fuse is now located in Tier 1 of the skill tree.
Rage (Marauder)
- Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash. - Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). - Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form. - Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. - Gravity now specifically affects Crippling Slash and Force Crush. - Obliterate now immobilizes the target for 1 second. - Ravager now increases the damage of Ravage instead of affecting Force Choke. - Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point. - Shockwave's buff effects now last 20 seconds (up from 15). - Unbreakable Rage has been removed from the game.
Juggernaut
- Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded. - Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds. - Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
Vengeance
- Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut's damage reduction while Enraged Defense is active. - Rampage now generates 2 points of Rage when it is triggered. - Single Saber Mastery is no longer restricted to certain stances. - Stagger is now located in Tier 1 of the Vengeance skill tree. - Sundering Throw is now located in Tier 6 of the Vengeance skill tree.
Immortal
- Battle Cry is now a 2-point skill that provides the same overall effect. - Crushing Blow now generates 50% additional threat. - Force Grip is now located in Tier 4 of the skill tree. - Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active. - Heavy Handed is now a 1-point skill with a slightly reduced overall effect. - Quake is now a 3-point skill that provides the same overall effect. - Shield Specialization is now located in Tier 5 of the skill tree. - Sonic Barrier is now located in Tier 4 of the skill tree. - Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.
Rage (Juggernaut)
- Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash. - Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). - Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form. - Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. - Gravity now specifically affects Chilling Scream and Force Crush. - Obliterate now immobilizes the target for 1 second. - Ravager now increases the damage of Ravage instead of affecting Force Choke. - Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point. - Shockwave's buff effects now last 20 seconds (up from 15). - Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point. - Unbreakable Rage has been removed from the game.
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