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 Patch 1.2

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Nombre de messages : 21
Date d'inscription : 13/06/2010

Patch 1.2 Empty
MessageSujet: Patch 1.2   Patch 1.2 EmptyMar 20 Mar - 11:56

Sith Warrior

General

- Disruption no longer costs Rage to activate.
- Intimidating Roar no longer costs Rage to activate.
- Ravage can no longer be interrupted.
- Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).

Marauder

- Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
- Deadly Throw's "Trauma" effect can no longer be cleansed.
- Force Camouflage now additionally reduces all damage taken by 50% while active.
- Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
- Predation now affects all Operation Group members.
- Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.

Carnage

- Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
- Ataru Form now correctly triggers when fighting very large targets.
- Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect.
- Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

Annihilation

- Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
- Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
- Seeping Wound now applies a 50% movement speed reduction (up from 30%).
- Short Fuse is now located in Tier 1 of the skill tree.

Rage (Marauder)

- Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
- Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
- Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
- Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
- Gravity now specifically affects Crippling Slash and Force Crush.
- Obliterate now immobilizes the target for 1 second.
- Ravager now increases the damage of Ravage instead of affecting Force Choke.
- Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
- Shockwave's buff effects now last 20 seconds (up from 15).
- Unbreakable Rage has been removed from the game.

Juggernaut

- Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
- Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
- Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

Vengeance

- Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut's damage reduction while Enraged Defense is active.
- Rampage now generates 2 points of Rage when it is triggered.
- Single Saber Mastery is no longer restricted to certain stances.
- Stagger is now located in Tier 1 of the Vengeance skill tree.
- Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

Immortal

- Battle Cry is now a 2-point skill that provides the same overall effect.
- Crushing Blow now generates 50% additional threat.
- Force Grip is now located in Tier 4 of the skill tree.
- Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active.
- Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
- Quake is now a 3-point skill that provides the same overall effect.
- Shield Specialization is now located in Tier 5 of the skill tree.
- Sonic Barrier is now located in Tier 4 of the skill tree.
- Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

Rage (Juggernaut)

- Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
- Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
- Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
- Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
- Gravity now specifically affects Chilling Scream and Force Crush.
- Obliterate now immobilizes the target for 1 second.
- Ravager now increases the damage of Ravage instead of affecting Force Choke.
- Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
- Shockwave's buff effects now last 20 seconds (up from 15).
- Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
- Unbreakable Rage has been removed from the game.


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