erbaff
Nombre de messages : 21 Date d'inscription : 13/06/2010
| Sujet: Patch 1.2 Mar 20 Mar - 11:52 | |
| Bounty Hunter
General
- Ability Heat costs are now displayed in skill tree and trainer windows. - Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation. - Hydraulic Overrides now has improved audio and visual effects. - Incendiary Missile audio has been improved.
Mercenary
- Cure now generates 8 Heat (down from 16). - Jet Boost now triggers snare visual effects on affected targets. - Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage. - Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.
Arsenal
- Barrage: the chance to trigger this effect has been increased significantly. - Heatseeker Missiles' damage output has been increased by approximately 10%. - Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point. - Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds. - Power Barrier now provides 1% damage reduction per stack. - Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
Bodyguard
- Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16). - Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount. - Hired Muscle now increases critical chance by 1% per point. - Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. - Kolto Residue now increases all healing received by 3% (down from 5%). - Kolto Shell now builds 16 Heat when activated. - Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).
Pyrotech (Mercenary)
- Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Powertech
- Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded. - Quell no longer generates Heat.
Shield Tech
- Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced. - Empowered Tech is now a 3-point skill. - Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%. - Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption. - Oil Slick is no longer limited by the global cooldown.
Advanced Prototype
- Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect. - Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.
Pyrotech (Powertech)
- Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds. | |
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