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 Patch 1.2

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Nombre de messages : 21
Date d'inscription : 13/06/2010

Patch 1.2 Empty
MessageSujet: Patch 1.2   Patch 1.2 EmptyMar 20 Mar - 11:52

Bounty Hunter

General

- Ability Heat costs are now displayed in skill tree and trainer windows.
- Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation.
- Hydraulic Overrides now has improved audio and visual effects.
- Incendiary Missile audio has been improved.

Mercenary

- Cure now generates 8 Heat (down from 16).
- Jet Boost now triggers snare visual effects on affected targets.
- Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
- Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.

Arsenal

- Barrage: the chance to trigger this effect has been increased significantly.
- Heatseeker Missiles' damage output has been increased by approximately 10%.
- Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
- Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
- Power Barrier now provides 1% damage reduction per stack.
- Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

Bodyguard

- Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
- Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
- Hired Muscle now increases critical chance by 1% per point.
- Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
- Kolto Residue now increases all healing received by 3% (down from 5%).
- Kolto Shell now builds 16 Heat when activated.
- Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).

Pyrotech (Mercenary)

- Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Powertech

- Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
- Quell no longer generates Heat.

Shield Tech

- Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced.
- Empowered Tech is now a 3-point skill.
- Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
- Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
- Oil Slick is no longer limited by the global cooldown.

Advanced Prototype

- Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
- Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.

Pyrotech (Powertech)

- Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
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