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 Patch 1.2

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Nombre de messages : 21
Date d'inscription : 13/06/2010

Patch 1.2 Empty
MessageSujet: Patch 1.2   Patch 1.2 EmptyMar 20 Mar - 11:55

Sith Inquisitor

General

- Deflection's effects are now more noticeable.
- Electrocute's visual effects now occur more quickly after activation.
- Energize's effect now triggers a sound effect when it occurs.
- Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
- Force Slow visual effects now begin and end at the correct times.
- The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
- Shock sound effects have been polished.

Sorcerer

- Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
- Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
- Extrication now modifies threat by the correct amount.

Corruption

- Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
- Conspiring Force now refreshes properly when Affliction is refreshed.
- Fadeout now requires Efficacious Currents instead of Dark Resilience.
- Force Surge no longer removes the health cost from Consumption.
- Revivification's tooltip now correctly states that the ability affects a maximum of 8 targets. The ability's functionality hasn't changed.
- A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

Lightning

- Electric Induction now correctly affects Affliction.

Madness (Sorcerer)

- Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
- Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
- Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
- The Force in Balance no longer heals the caster if no targets are hit.

Assassin

- Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability's functionality has not changed.

Madness (Assassin)

- The Force in Balance no longer heals the caster if no targets are hit.
- Raze's activation effects are now more visible.
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