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 Patch 1.2

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Nombre de messages : 21
Date d'inscription : 13/06/2010

Patch 1.2 Empty
MessageSujet: Patch 1.2   Patch 1.2 EmptyMar 20 Mar - 11:54

Imperial Agent

General

- Players can now "Crouch" (but not roll into cover) while immobilized.
- Agents can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Operative

- Due to changes to Operative skill trees, Operatives have had their skill points refunded.
- Backstab now has a 12-second cooldown and deals approximately 5% more damage.
- Hidden Strike now has a 7.5-second cooldown.
- Sleep Dart now gives an appropriate error message if used on Droids.
- Tactical Advantage no longer triggers a "grunt effect" when it occurs.

Concealment

- Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
- Inclement Conditioning is now a 2-point skill.
- Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
- Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
- Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
- Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

Medicine

- Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
- Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
- Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
- Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
- Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

Lethality (Operative)

- Corrosive Microbes now functions correctly.
- Lethality now increases critical chance by 1% per point.
- Razor Edge now increases Shiv damage by 4% per point.
- Weakening Blast no longer has an Energy cost.

Sniper

- Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
- Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

Marksmanship

- Imperial Assassin is now a 3-point skill that provides the same overall effect.
- Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
- Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
- Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

Engineering

- Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
- EMP Discharge's range has been increased to 60 meters.
- Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
- Stroke of Genius is now located in Tier 2 of the skill tree.

Lethality (Sniper)

- Corrosive Microbes now functions correctly.
- Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
- Hold Your Ground's cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
- Lethality now increases critical change by 1% per point.
- Razor Edge now increases Shiv's damage by 4% per point.
- Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
- Targeted Demolition now correctly requires Corrosive Grenade.
- Weakening Blast no longer has an Energy cost.


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